Sneak Low |
Play
is designed to get your shooting guard (2) or a swing man (3) an easy look off
of a double pick along the baseline after ball reversal. Secondary options are
an elbow jumper for your small forward or a trey at the top of the key for either your
shooting guard (2) or your swing man (3). You make the defense extend from sideline
to sideline, get some motion into your offense and set six different picks throughout all
of the options. |
Sneak High |
Play
is designed to get your shooting guard (2) or a swing man (3) an easy look off
of a double pick at the foul line or elbow or curl cut or dribble drive to the glass if
the floor spacing is proper. Secondary options are a lob to your post player (5) or
a ball reversal and chob pick and a post down for your swing man (3). Again,
you'll make the defense extend from sideline to sideline, get some motion into your
offense and set six different picks throughout all of the options. |
Sneak |
Play
is designed to designed to run after Sneak Low is successful a couple of
times. Sneak Low sets this play up for an easy 6-10 foot jumper for your swing man
(3). Deception in the expectation of your shooting guard (2) to receive the ball off
of a double pick, but rather the picking sequence changes as everyone is trying to fight
through picks and all of a sudden - a ball fake to the weak side of the floor sets up a
little jumper inside the paint. EXTREMELY EFFECTIVE!
Secondary options are an elbow jumper for your small forward or a trey at the top of the
key for either your shooting guard (2) or your swing man (3) and a ball reversal and post
down on the block if first three options are open. Once again, you will extend the
defense from sideline to sideline, get some motion into your offense and set six
different picks throughout all of the options. |
Nugget |
NUGGET
is a can be ran anytime during the game, but it is just about a GUARANTEED two
points when the defense has to tighten it up. We always ran this play at
the critical time in the game when either we are going to break it wide open and the
opposing coach has their team fired up to play intense man-to-man defense. Or the
same goes when you're up five or seven points late in the game and the opponents are
destined to play their most intense defense of the night. What a time to take advantage of their hard work and break their
collective backs with an easy lay-up or dunk. A
bit of motion clears out the weak side of the court while you overload the ball
side. A cut from you swing-man or power forward, the pass fake, deny, back door cut
with only the basket in the way. |
Diego |
Much
like NUGGET, DIEGO can be ran anytime during the game, but it too is just about a GUARANTEED
two points when the defense has to tighten it up. We set up the court such
that we invite help defense to the ball based on the way we stage or design the floor and
its spacing. As the help defense even begins to entertains the idea because of a
strategically placed pass, that defender gets beat back door for yet another uncontested
lay-up. Once again, what a
time to take advantage of your opponents hard work and break their collective backs with
an easy lay-up or dunk. |
The Rev |
The
REV is based on the premise of a simple two-on-two game isolating your swing-man (3).
We sorta lull the defense into recognizing the two-on-two game - then we flash to
the ball from the weak side of the court right at the time the swing-man is going to get
jumped. He makes an entry pass and then the picker explodes splitting the pick and
two quick passes finds him open streaking to the basket where we created an open lane.
Again, timing and excellent floor spacing makes this play fun to watch.
|
Hand-Off
|
HAND-OFF
is an excellent example of the multiple options, all which give you excellent scoring
opportunities. The design was to get your best scorer shooting uncontested elbow or
foul line jumpers. |
Chob |
CHOB
was designed for a quick post score as a first option, but three additional options have
lots of motion on the weak side of the court pay off if the primary options don't give you
the look you need. |
Point Away |
POINT
AWAY gives you 2 simultaneous options. An isolation for your best penetrating guard
while your other guard is coming off of a double pick which will open up at the time of
the dribble penetration. |
PAC |
PAC
truly is a great design. Definitely requires excellent execution as far as timing
and floor spacing. It is somewhat of a combination of the previous two plays, POINT
AWAY and CHOB. This play has led to many entry passes for easy lay-ups -or- short
jumpers right in front of the basket. |
Double-Up |
Excellent
floor design for an uncontested trey. Any switching provides great post down
opportunities. Well designed play that you can get your best three-point shooting
ace freed up for a great look at a trey. Again, multiple options present difficulty
in stopping even if the initial option is taken away. |
Double-Up
(Trey Denied) |
Ran
as an automatic if DOUBLE-UP is ran and the pass is made for a trey, but it is defended
and no shot is taken. The floor takes on a who different dynamic and an excellent
two-on-two opportunity is created on the weak side of the court while a base line back
pick creates a possible lob -or- entry pass for a lay-up. |
Switch |
When
teams switch out of our double stack and our initial picks to pop our guards open, we'll
often run SWITCH to create a mis-match with our post players and a guard down low.
It takes some patience and a ball reversal, but after the ball reversal, you'll have your
post player sealing off a guard for an easy entry pass and power move over a defending
guard |
Flash |
Another
non-verbal play if our entry passes to either side of the floor are denied, we
automatically FLASH a post player to the foul line and then watch out...picks happen
everywhere and multiple options almost always gives us a great look again making the
defense pay for playing good denial defense on our guards. |
Elbow |
ELBOW
is a great designed play to come to when you have your post player being fronted. Again,
timing and excellent floor spacing will find you with you post player getting an easy
lay-up after sealing off the fronting defender. |