CHAPTER 1:

Man-to-Man plays from a double-stack

Below is a list of all of the plays in CHAPTER 1. I've already defined my opinion of the 'Best' of the Best for you to review first since there are so many effective sets included in the complete set. You will find a short description of each play below with a link taking you to an example of a play looking much like the quality of what you will receive with your order. Remember, just about every set play has multiple options, which makes them so difficult to defend. These plays were designed to make opponents pay for playing good defense. I can't emphasize the importance of good sharp execution including everything from timing, floor spacing, good solid picks, mis-directing and v-cutting off of those picks, crisp passes, to receiving the passing ready to pull the trigger for the uncontested shot. Review the descriptions below and look at the link Now or Shandu to see a sample play.

 

Sneak Low

Play is designed to get your shooting guard (2)  or a swing man (3)  an easy look off of a double pick  along the baseline after ball reversal.  Secondary options are an elbow jumper for your small forward or a trey at the top of the key for either your shooting guard (2) or your swing man (3).  You make the defense extend from sideline to sideline, get some motion into your offense and set six different picks throughout all of the options. 

Sneak High

Play is designed to get your shooting guard (2)  or a swing man (3)  an easy look off of a double pick at the foul line or elbow or curl cut or dribble drive to the glass if the floor spacing is proper.  Secondary options are a lob to your post player (5) or a ball reversal and chob pick and a post down for your swing man (3).   Again, you'll make the defense extend from sideline to sideline, get some motion into your offense and set six different picks throughout all of the options. 

Sneak

Play is designed to designed to run after Sneak Low is successful a couple of times.  Sneak Low sets this play up for an easy 6-10 foot jumper for your swing man (3).  Deception in the expectation of your shooting guard (2) to receive the ball off of a double pick, but rather the picking sequence changes as everyone is trying to fight through picks and all of a sudden - a ball fake to the weak side of the floor sets up a little jumper inside the paint.  EXTREMELY EFFECTIVE!  Secondary options are an elbow jumper for your small forward or a trey at the top of the key for either your shooting guard (2) or your swing man (3) and a ball reversal and post down on the block if first three options are open.  Once again, you will extend the defense  from sideline to sideline, get some motion into your offense and set six different picks throughout all of the options. 

Nugget

NUGGET is a can be ran anytime during the game, but it is just about a GUARANTEED two points when the defense has to tighten it up.  We always ran this play at the critical time in the game when either we are going to break it wide open and the opposing coach has their team fired up to play intense man-to-man defense.  Or the same goes when you're up five or seven points late in the game and the opponents are destined to play their most intense defense of the night.  What a time to take advantage of their hard work and break their collective backs with an easy lay-up or dunk.  A bit of motion clears out the weak side of the court while you overload the ball side.  A cut from you swing-man or power forward, the pass fake, deny, back door cut with only the basket in the way. 

Diego

Much like NUGGET, DIEGO can be ran anytime during the game, but it too is just about a GUARANTEED two points when the defense has to tighten it up.  We set up the court such that we invite help defense to the ball based on the way we stage or design the floor and its spacing.  As the help defense even begins to entertains the idea because of a strategically placed pass, that defender gets beat back door for yet another uncontested lay-up.   Once again, what a time to take advantage of your opponents hard work and break their collective backs with an easy lay-up or dunk. 

The Rev

The REV is based on the premise of a simple two-on-two game isolating your swing-man (3).   We sorta lull the defense into recognizing the two-on-two game - then we flash to the ball from the weak side of the court right at the time the swing-man is going to get jumped.  He makes an entry pass and then the picker explodes splitting the pick and two quick passes finds him open streaking to the basket where we created an open lane.   Again, timing and excellent floor spacing makes this play fun to watch.    

Hand-Off

HAND-OFF is an excellent example of the multiple options, all which give you excellent scoring opportunities.  The design was to get your best scorer shooting uncontested elbow or foul line jumpers. 

Chob

CHOB was designed for a quick post score as a first option, but three additional options have lots of motion on the weak side of the court pay off if the primary options don't give you the look you need. 

Point Away

POINT AWAY gives you 2 simultaneous options.  An isolation for your best penetrating guard while your other guard is coming off of a double pick which will open up at the time of the dribble penetration. 

PAC

PAC truly is a great design.  Definitely requires excellent execution as far as timing and floor spacing.  It is somewhat of a combination of the previous two plays, POINT AWAY and CHOB.  This play has led to many entry passes for easy lay-ups -or- short jumpers right in front of the basket. 

Double-Up

Excellent floor design for an uncontested trey.  Any switching provides great post down opportunities.  Well designed play that you can get your best three-point shooting ace freed up for a great look at a trey.  Again, multiple options present difficulty in stopping even if the initial option is taken away.

Double-Up
(Trey Denied)

Ran as an automatic if DOUBLE-UP is ran and the pass is made for a trey, but it is defended and no shot is taken.  The floor takes on a who different dynamic and an excellent two-on-two opportunity is created on the weak side of the court while a base line back pick creates a possible lob -or- entry pass for a lay-up. 

Switch

When teams switch out of our double stack and our initial picks to pop our guards open, we'll often run SWITCH to create a mis-match with our post players and a guard down low.   It takes some patience and a ball reversal, but after the ball reversal, you'll have your post player sealing off a guard for an easy entry pass and power move over a defending guard

Flash

Another non-verbal play if our entry passes to either side of the floor are denied, we automatically FLASH a post player to the foul line and then watch out...picks happen everywhere and multiple options almost always gives us a great look again making the defense pay for playing good denial defense on our guards. 

Elbow

ELBOW is a great designed play to come to when you have your post player being fronted. Again, timing and excellent floor spacing will find you with you post player getting an easy lay-up after sealing off the fronting defender. 

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