CHAPTER 3: "The Lob Series"

Lay-ups or Dunks vs. Man-to-Man or Zone

Below is a list of all of the plays in CHAPTER 3. I've already defined my opinion of the 'Best' of the Best for you to review first since there are so many effective sets included in the complete set. You will find a short description of each play below with a link taking you to an example of a play looking much like the quality of what you will receive with your order. Remember, just about every set play has multiple options, which makes them so difficult to defend. These plays were designed to make opponents pay for playing good defense. I can't emphasize the importance of good sharp execution including everything from timing, floor spacing, good solid picks, mis-directing and v-cutting off of those picks, crisp passes, to receiving the passing ready to pull the trigger for the uncontested shot. Review the descriptions below and look at the link Shandu to see a sample play.

 

Shandu

Shandu is truly an incredible play.  It is so difficult to defend because the person setting the pick is one pass away and asking for the entry pass.   Any time a sub comes in the game, you can run Shandu with the new player, the sub having to defend the player setting the pick.  It'll score every time because that sub will be so focused on stopping his man that he'll never read the pick.  And the only chance to stop it is if there is a switch on the pick.  Click on the link to see for yourself.

Low-High LOW-HIGH is another truly incredible play.  We run three different motion offenses that are all fundamentally different from each other - the flex, an inverted version of flex which we call SHUFFLE, and a motion inviting isolation for one-on-one opportunities every ball reversal.  Anyway, LOW-HIGH starts out in a motion-type offense and on the second ball reversal, we have a great floor created for a back pick lob which works almost always against a man-to-man defense.  A GREAT GREAT PLAY!
M.D. M.D. is a play the we created and named it because it provided us some  More Dunk opportunities, thus the name "More Dunks" or "M.D.".  This is painful for defenses because there isn't alot of space, but we pull it off with a well placed pass and a pick just before we take off to receive the pass.  It is really set up from so many of our CHAPTER 1 plays where we are setting picks for players to flash to the ball for jumpers, but we adjust a pick sequence for another great lob. 
P.P.J. PPJ (PASS-PASS-JAM)  Perfectly timed and another quick hitter for a JAM or a lay-up.   VERY VERY DIFFICULT TO STOP.  One simple read to make for your passer.    If there appears to be a switch then a post down is sure to be there if the lob isn't.  This play sends opposing coaches through the roof in screaming out their teams defensive responsibilities and lack of communications.
Single SINGLE is another well extremely designed play that just simply catches teams off guard.  It is an extremely difficult play to defend.  We've had athletic point guards in the past and no team has any expectation of throwing a lob to their point guard.  Usually, the point guard is tossing it up for one of the bigger men to dunk.  We've always done things in reverse to some extent, but this lob is very well design and tremendously effective.  Our point guard always gets a catch in the air and lay-up almost every time we run it.
Triple-Triple TRIPLE-TRIPLE is a great play because it is set up by a players coming to the ball in one pass away asking for the ball (decoys)  which ends up overloading the court and asking the defense to deny one-pass-away before a back pick comes out of nowhere and we lob over another front for  an easy lay-up.  We've always had tremendous success with the set because of our patience and precision execution.  Make certain everyone understands what your looking for in this well designed play.   Make sure you put this one in your arsenal sooner than later.
Valley VALLEY is a great lob against zone defenses.  As coaches always do - you'll be concentrating on weaknesses of your opponents in pre-game scouting and certainly during the coarse of the game.  Once you have this play included in your arsenal, you'll be able to see almost instantly how teams play their zone defenses if VALLEY is there.  Any opponent's zone who has a player not understanding their weak side of the court responsibilities, the play will work.  We've had countless dunks and lay-ups over the years just simply taking advantage of a weak link in a defense.  You don't even need a weak defensive team for this play to work, all you need is a weak link.
Roe-Rob ROE-ROB is a play set up for our point guard.  If you have an athletic point guard who can elevate, catch and shoot off of a lob pass this play will not only work for an easy two points, but it will set up one of the most exciting plays many have ever seen in basketball in PSYCHE. 
Psyche PSYCHE is one of the best designed plays I've ever created.  It's set up by the play above...ROE-ROB. The play is ran from the opposite side of the court as ROE-ROB.   You've got to order CHAPTER 3 to see how this play works.  The middle separates like the Red Sea as we again, lob to our point guard off of a pick for the back of the zone responsibility.  We lob of to the side of the back board to our point guard and our power forward (4) -or- center (5) turns and takes off down the lane right in front of the basket.  Our point guard catches, as the defense collapses to recover and instead of shooting, he logs right in front of the rim for a thunderous dunk.  Sounds crazy, doesn't it?   It is truly a masterpiece and it is always one of our players favorites.  Coach  Dave Wojcik, Assistant Coach at Loyola College  (Md)   said "PYSHCE is one of the best plays he has ever seen in basketball, ever!"
Jackub (High) JACKUB (HIGH) is an excellent play to attack the defense out-of-bounds underneath your own basket whether the opponents are in a zone or a man.   Your post player is the key to this play working because he has to stay with the ball posting up and asking for the ball everywhere it goes.  His excitement will lure the defense away from the baseline (zone) or tighten up his man (man-to-man) which creates the floor spacing needed for the lob to be there for an easy one.

Copyright 2000 Hoop Champs, Inc. Privacy Policy

Site Design/Production by 400lb.communications