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| CHAPTER 3: "The Lob Series" Lay-ups or Dunks vs. Man-to-Man or Zone
Below is a list of all of the
plays in CHAPTER 3. I've already defined my opinion of the 'Best' of
the Best for you to review first since there are so many effective sets included in
the complete set. You will find a short description of each play below with a link taking
you to an example of a play looking much like the quality of what you will receive with
your order. Remember, just about every set play has multiple
options, which makes them so difficult to defend. These plays were designed to make
opponents pay for playing good defense. I can't emphasize the importance of good sharp
execution including everything from timing, floor spacing, good solid picks, mis-directing
and v-cutting off of those picks, crisp passes, to receiving the passing ready to pull the
trigger for the uncontested shot. Review the descriptions below and look at the link Shandu to see a sample play. |
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Shandu |
Shandu is truly an incredible play. It is so difficult to
defend because the person setting the pick is one pass away and asking for the entry pass.
Any time a sub comes in the game, you can run Shandu with the new player, the sub
having to defend the player setting the pick. It'll score every time because that
sub will be so focused on stopping his man that he'll never read the pick. And the
only chance to stop it is if there is a switch on the pick. Click on the link to see
for yourself. |
| Low-High |
LOW-HIGH
is another truly incredible play. We run three different motion
offenses that are all fundamentally different from each other - the flex, an inverted
version of flex which we call SHUFFLE, and a motion inviting isolation for one-on-one
opportunities every ball reversal. Anyway, LOW-HIGH starts out in a motion-type
offense and on the second ball reversal, we have a great floor created for a back pick lob
which works almost always against a man-to-man defense. A GREAT GREAT PLAY! |
| M.D.
|
M.D.
is a play the we created and named it because it provided us some More Dunk
opportunities, thus the name "More Dunks" or "M.D.". This is
painful for defenses because there isn't alot of space, but we pull it off with a well
placed pass and a pick just before we take off to receive the pass. It is really set
up from so many of our CHAPTER 1 plays where we are setting picks for players to flash to
the ball for jumpers, but we adjust a pick sequence for another great lob. |
| P.P.J. |
PPJ
(PASS-PASS-JAM) Perfectly timed and another quick hitter for a JAM or a lay-up.
VERY VERY DIFFICULT TO STOP. One simple read to make for
your passer. If there appears to be a switch then a post down is sure to be
there if the lob isn't. This play sends opposing coaches through the roof in
screaming out their teams defensive responsibilities and lack of communications. |
| Single |
SINGLE is another well extremely designed play that just simply catches teams off
guard. It is an extremely difficult play to defend. We've had
athletic point guards in the past and no team has any expectation of throwing a lob to
their point guard. Usually, the point guard is tossing it up for one of the bigger
men to dunk. We've always done things in reverse to some extent, but this lob is
very well design and tremendously effective. Our point guard always gets a catch in
the air and lay-up almost every time we run it. |
| Triple-Triple |
TRIPLE-TRIPLE
is a great play because it is set up by a players coming to the ball in one pass away
asking for the ball (decoys) which ends up overloading the court and asking the
defense to deny one-pass-away before a back pick comes out of nowhere and we lob over
another front for an easy lay-up. We've always had tremendous success with the
set because of our patience and precision execution. Make certain everyone
understands what your looking for in this well designed play. Make sure you
put this one in your arsenal sooner than later. |
| Valley |
VALLEY
is a great lob against zone defenses. As coaches always do - you'll be concentrating
on weaknesses of your opponents in pre-game scouting and certainly during the coarse of
the game. Once you have this play included in your arsenal, you'll be able to see
almost instantly how teams play their zone defenses if VALLEY is there. Any
opponent's zone who has a player not understanding their weak side of the court
responsibilities, the play will work. We've had countless dunks and lay-ups over the
years just simply taking advantage of a weak link in a defense. You don't
even need a weak defensive team for this play to work, all you need is a weak link. |
| Roe-Rob |
ROE-ROB
is a play set up for our point guard. If you have an athletic point guard who can
elevate, catch and shoot off of a lob pass this play will not only work for an easy two
points, but it will set up one of the most exciting plays many have ever seen in
basketball in PSYCHE. |
| Psyche |
PSYCHE
is one of the best designed plays I've ever created. It's set up by the play
above...ROE-ROB. The play is ran from the opposite side of the court as ROE-ROB.
You've got to order CHAPTER 3 to see how this play works. The middle separates like
the Red Sea as we again, lob to our point guard off of a pick for the back of the zone
responsibility. We lob of to the side of the back board to our point guard and our
power forward (4) -or- center (5) turns and takes off down the lane right in front of the
basket. Our point guard catches, as the defense collapses to recover and instead of
shooting, he logs right in front of the rim for a thunderous dunk. Sounds crazy,
doesn't it? It is truly a masterpiece and it is always one of our players
favorites. Coach Dave Wojcik, Assistant Coach at Loyola College (Md)
said "PYSHCE is one of the best plays he has ever seen in basketball,
ever!" |
| Jackub
(High) |
JACKUB
(HIGH) is an excellent play to attack the defense out-of-bounds underneath your own basket
whether the opponents are in a zone or a man. Your post player is the key to
this play working because he has to stay with the ball posting up and asking for the ball
everywhere it goes. His excitement will lure the defense away from the baseline
(zone) or tighten up his man (man-to-man) which creates the floor spacing needed for the
lob to be there for an easy one. |
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